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Six Flags America

Our Rating:
 
80/100
Reader Rating: NO REVIEWS
 

Six Flags America is a 131 acre theme park located in Largo, Maryland. The park is located 15 miles east of Washington D.C.  Six Flags America features 51 rides and attractions, including 7 roller coasters, 4 water rides, as well as a large water park. The star attraction is the Superman: Ride of Steel hyper-coaster, which reaches a top speed of 73 mph going down a 205 ft. drop.  There are also many shows, food stands, games, and beautiful shaded areas for guests to enjoy.

Brief History

Six Flags America originally began in 1974 as the Largo Wildlife Preserve.  The preserve closed for several years and reopened as an amusement park known as Wild World.  The park featured a wave pool, a few water slides, and a couple of flat rides.  In 1985, the park started to relocate a wooden roller coaster from Boston's Paragon Park.  The Giant Coaster operated in Boston since 1917 and was renamed the Wild One when it opened in 1986 at Wild World.

In the late 1980's more dry rides were added, and the park's focus shifted to the dry area in 1993 when it was purchased by Premier Parks and renamed Adventure World.  In the 1990's several roller coasters were added including the defunct Python and the still operating Mind Eraser. The mid 90's were closed out with a GCI wooden twister coaster called Roar in 1998.

In 1999, the park was acquired by Six Flags and the name was changed to Six Flags America.  Major changes came to the park including remodeling, retheming, a new "Gotham City" area, and several new rides.  Python closed, but  three new roller coasters opened.  The now defunct Two Face: The Flip Side as well as the still operating Joker's Jinx and Great Chase kiddie coaster opened in 1999.  The 2000 season featured the addition of the Superman: Ride of Steel hyper-coaster, followed in 2001 with the Batwing flying dutchman coaster.

In 2005, the water park was upgraded and renamed Six Flags Hurricane Harbor.  Buildings were renovated plus the Tornado and Bahama Blast slides were added.  In 2008, the Tony Hawk's Halfpipe slide opened. The Two Face: The Flip Side coaster was removed at the end of the 2008 season.

Park Season

Six Flags America is open weekends from April until the end of May.  Daily operation is from the end of May through the end of August. The park remains open on weekends through the end of October.

Park Layout and Major Attractions

Six Flags America is made up of nine themed areas.  The entrance to the park is the Main Street 1776 area and features many food locations, gift shops, and guest services. To the left of the main midway is the entrance to Hurricane Harbor water park.  Hurricane Harbor features 13 water attractions including the Hurricane Bay wave pool, Castaway Creek lazy river, Tony Hawk's Halfpipe tube slide, Bahama Blast family raft slide, Tornado funnel slide, and several other water slides and children play areas.

Back on the main midway the path leads across a bridge into the Nantucket themed area. Directly in front of guests is the Grand Theater which is home to the indoor shows.  The midways splits left and right. Venturing to the left is the remainder of the Nantucket area.  Major attractions include the Shipwreck Falls shoot the chutes water ride, Octopus spinning ride, and the Around the World in 80 Days ferris wheel.  The midway continues down into the Coyote Creek themed area.  Attractions include the Mind Eraser suspended looping coaster, Renegade Rapids boat adventure, the Coyote Creek Crazy Cars (bumper cars), and the Rodeo spinning ride.  There is an indoor theater and an outdoor stunt show theater.  The Coyote Creek area is a dead end and requires backtracking to the Nantucket area.

The midway goes left, and up a slight hill into the Skull Island themed area. The pirate themed area features several major attractions including the Skull Mountain log flume ride.  Other attractions include the Roar wooden twister coaster, High Seas swinging ship, and Pirate's Flight spinning swing ride.  The area is also home to the Celebration stage outdoor theater.

Crossing the railroad tracks under a roller coaster is the Gotham City themed area.  This area is a large dead end, and requires major backtracking to get back to the center of the park.  Major attractions include the Joker's Jinx launched looping coaster, Riddle Me This round-up ride, The Penguins Blizzard River spinning boat adventure, Avalanche spinning matterhorn ride, and the Sky Coaster extra cost flying attraction.  Further down the dead end are two major attractions in the park.  Superman:Ride of Steel is the 205 ft. hyper-coaster, which takes riders down 7 hills, and through 2 helixes.  The last major attraction in Gotham City is the Batwing flying dutchman roller coaster. 

After backtracking to the main midway, the midway heads left to the Olde Boston themed area.  Major attractions include the Capital Railways train ride, Tea Cups, Carousel, Great Race car ride,  and the Flying Carousel swing ride.  The area is also home to the covered, outdoor WB theater.  Branching off from the area is the Looney Tunes Movie Town themed kids area.  There are 10 kids rides including the Great Chase steel kids coaster.

The final themed area is yet another dead end across the railroad tracks. The Southwest Territory themed area is home to several attractions including the Wild One wooden roller coaster, Tower of Doom drop tower, Falling Star vertical ride, and the extra cost Sonora Speedway go-kart track.

PARK INFORMATION

Park Information

Street Address 13710 Central Ave.
Bowie, MD 20721
Web Site http://www.sixflags.com/america/index.aspx
Operating Schedule More Information
Pricing More Information
Park Map Link
Year Opened 1981
# of Rides & Attractions 51
# of Roller Coasters 7
# of Children's Rides 11
# of Extra Cost Attractions 2

NEW FOR 2009

Capital Railways: New for 2009 is the return of an old favorite. The train ride reopened taking riders on a round trip journey of the Southwest Territory and Gotham City.

NOT TO BE MISSED


  • Superman: Ride of Steel
  • The Jokers Jinx
  • The Wild One
  • Roar
  • Batwing
  • Skull Mountain
  • Tower of Doom
  • Tornado
  • Bahama Blast
  • Tony Hawk's Halfpipe

TOURING PLANS

FOR ADULTS


This Touring plan is for Adults who wish to experience roller coasters, thrill rides, gentle rides, and shows. It is simply a suggestion of when to go where and to avoid long lines. Adjust to your likes and dislikes. Squeeze in other rides and attractions if time allows or after completing all the Not to be Missed attractions.

Arrive at the park about 30 minutes before it opens to the public. Leave your bags and bathing suits in the car or purchase a locker near the front gate if you don't want to walk back to the car. Don't forget to pick up a park map and guide at the front gate. Begin the day by walking all the way to the end of the Gotham City themed area to ride Batwing. After flying through the air, experience the hyper-coaster known as Superman: Ride of Steel. Take a spin on the Avalanche, The Penguins Blizzard River, and Riddle Me This. Complete Gotham city with a ride on the Joker's Jinx launched coaster. Cross the tracks and head to the right to tackle Skull Island.

Experience a splash (you will get wet) on the Skull Mountain log flume ride. To dry off, ride the wooden twister coaster known as Roar, followed by the High Seas swinging ship ride. Walk down the Coyote Creek area to experience the Mind Eraser suspended looping coaster. Follow the coaster with a spin on the Coyote Creek Crazy Cars, Rodeo, and the Octopus. After the rides, it should be time to head to the water park. Enjoy the water slides early before relaxing at the wave pool. Begin with Tony Hawk's Halfpipe followed by Bahama Blast, Tornado, Paradise Plunge / Reef Runner, Hammerhead, and the Mako. At some point, it should be time for lunch. We recommend eating lunch in the water park at Papaya Pete's Chicken Hut or Beachside Burgers.

Spend another hour or two enjoying the Hurricane Bay wave pool and other attractions in the water park. It should then be time to change and return the swimming suits to the car or locker. Check the show schedule for the Stunt Show Theater and Grand Theater show. Plan the rest of your day around those shows. Head to the Southwest Territory and enjoy The Wild One wooden roller coaster, followed by the Tower of Doom and the Falling Star. Enjoy repeat rides on your favorites from earlier in the day. For dinner, we recommend Panda Express or Johnny Rockets.

There is a great deal of things to do at Six Flags America. If time allows, check out many of the other shows and attractions. To make it easier for you to judge time at the park, check out the "Queue Speed Info" which lists the major attractions, based on how quickly or slowly their queues move.

ADULTS WITH KIDS


This touring plan is for groups with kids who wish to experience roller coasters, some thrill rides, family rides, and shows. It is simply a suggestion of when to go where and to avoid long lines in the hot sun. Adjust to your likes and dislikes. Squeeze in other rides and attractions if time allows or after completing all the Not to be Missed attractions.

PARENT SWAP
Six Flags America does NOT have a parent-swap program, so if you have small children one adult can enjoy a major thrill attraction, while the other is with the kid(s).

Arrive at the park about 30 minutes before it opens to the public. Leave your bags and bathing suits in the car or purchase a locker near the front gate if you don't want to walk back to the car. Don't forget to pick up a park map and guide at the front gate. Begin the day in Looney Tunes Movie Town. The kids can enjoy the rides in the children's area. Those looking for thrills should walk all the way to the end of the Gotham City themed area to ride Batwing. After flying through the air, experience the hyper-coaster known as Superman: Ride of Steel. Take a spin on the Avalanche, The Penguins Blizzard River, and Riddle Me This. Complete Gotham city with a ride on the Joker's Jinx launched coaster. Meet up with the group and head to Skull Island. Little ones can enjoy Pirate's Flight (height req. 42) while thrill seekers the wooden twister coaster known as Roar, followed by the High Seas swinging ship ride. The family can make a splash on the Skull Mountain log flume. (height req. 46 in.)

Walk down the Coyote Creek area to experience the Mind Eraser suspended looping coaster. Those who are not thrill seekers can enjoy a ferris wheel ride on Around the World in 80 Days. Follow the coaster with a spin on the Coyote Creek Crazy Cars, Rodeo, and the Octopus. After the rides, it should be time to meet up with the group and head to the water park. Enjoy the water slides early before relaxing at the wave pool. Begin with Tony Hawk's Halfpipe followed by Bahama Blast, Tornado, Paradise Plunge / Reef Runner, Hammerhead, and the Mako. Kids will have a great time in Crocodile Cal's Caribbean Beach House and Buccaneer Beach. At some point, it should be time for lunch. We recommend eating lunch in the water park at Papaya Pete's Chicken Hut or Beachside Burgers.

Spend another hour or two enjoying the Hurricane Bay wave pool and other attractions in the water park. It should then be time to change and return the swimming suits to the car or locker. Check the show schedule for the Stunt Show Theater and Grand Theater show. Plan the rest of your day around those shows. Head to the Southwest Territory. Thrill seekers can enjoy The Wild One wooden roller coaster, followed by the Tower of Doom and the Falling Star. The entire family can take a relaxing train ride on the Capital Railways, then take a spin on the Tea Cups. The entire family can enjoy a ride on the Carousel, Great Race and the Cyclone. Enjoy repeat rides on your favorites from earlier in the day. For dinner, we recommend Panda Express or Johnny Rockets.

There is a great deal of things to do at Six Flags America. If time allows, check out many of the other shows and attractions. To make it easier for you to judge time at the park, check out the "Queue Speed Info" which lists the major attractions, based on how quickly or slowly their queues move.

QUEUE SPEED INFO


Moderate Moving Queues: Superman: Ride of Steel, Joker's Jinx, Flying Carousel, Roar, and The Wild One.
Slow Moving Queues: Batwing, Avalanche, The Penguins Blizzard River, Riddle Me This, Great Race, Tea Cups, Around the World in 80 Days, Capital Railways, Cyclone, Tower of Doom, Falling Star, Shipwreck Falls, The Octopus, Skull Mountain, High Seas, Rodeo, Renegade Rapids, Coyote Creek Crazy Cars, Mind Eraser, Paradise Plunge / Reef Runner, Hammerhead, Mako, Calypso Cannonballs, Vortex / Riptide, Tony Hawk's Halfpipe, Tornado, Bahama Blast, and most Children's Rides.
Little or No Wait: Carousel, Pirate's Flight, Crocodile Cal's Caribbean Beach House, Buccaneer Beach, Castaway Creek, and Hurricane Bay.

APW Six Flags America Review

Overall Park Rating: 80 / 100
Six Flags America is a great place for roller coasters, the water park, and a show or two. The park has improved a great amount in the past few years and has some of the friendliest employees in any Six Flags park.

PROS: Quality wooden roller coasters, decent steel roller coasters, included water park, friendly employees, show and entertainment variety, and cleanliness. (other than a few dirty tables)

CONS: Poorly arranged parking area, no table service restaurants, many dead end midways, expensive pricing, and no parking tram service.
Parking:
 
74
Admission & Park Pricing:
 
65
Cleanliness:
 
82
Park Layout & Atmosphere:
 
79
Rides & Attractions:
 
65
Wooden Track Roller Coasters:
 
71
Steel Track Roller Coasters:
 
71
Operations:
 
78
Safety:
 
85
Children's Area(s):
 
74
Ride/Attraction Capacity:
 
63
Queue Lines:
 
55
Counter Service Food/Seating Areas:
 
75
Table Service Restaurants:
 
0
Rest Rooms:
 
80
Games:
 
59
Shows & Entertainment:
 
65
Employees:
 
79
Gifts & Gift Shops:
 
75
Nighttime at the Park:
 
74
Guest Experience:
 
90
 
Date Reviewed: Sunday, July 2, 2009
Weather: Hot and Sunny

Parking
RATING: 74/100

Six Flags America is easy to find, other than the massive amount of traffic. There are many signs leading the way to the parking lot entrance. The intersection to the parking lot is complete with a traffic light, and all of the parking toll booths were open, with traffic moving smoothly. The parking lots were paved, but a free-for-all in terms of finding a spot. There are no attendants directing traffic or parking cars. Spaces are not marked that well, and there is a lot of wasted space with an abundance of trees and grass. There are nice markers to remember where you parked, but there is no tram service to the front gate. Getting out of the lot at the end of the night is easy and traffic moves efficiently.

Admission and Park Pricing
RATING: 65/100

The pricing at Six Flags America is expensive. The one day price for adults is about $50 and children get in for about $25. The water park is included with park admission. Parking is an expensive $15, which is the standard Six Flags price. If we are paying that much, at least improve the parking lot. A regular soft drink is about $3.50 and a fast food meal is about $14 for an adult entree, side, and drink. Snacks are between $3 and $7 depending on the item. Gifts are average with t-shirts less than $20. The cost to play games varies from $2 to $10 depending on the game and prize.

Cleanliness
RATING: 82/100

Six Flags America is a mostly clean park with the exception of some dirty seating areas. The front gate and main midway is spotless, creating a great first impression. Other midways are mostly clean and odor free. Most of the roller coasters, trains, and ride vehicles were clean, but had fading paint. The queue lines were mostly clean with a few cobwebs and some guest carvings. Food serving areas were mostly clean, but some seating areas were dirty. There were many garbage cans and none were overflowing. The park rest rooms were spotless with dry floors. The front gate buildings were new and freshly painted, while other buildings were mostly clean and looked decent.

Park Layout and Atmosphere
RATING: 79/100

The entrance area is very nice with little shade in the ticket areas. The security check point and main gates are covered and shady, with a good amount of organization. The area also has a good amount of signs, background music, and decent landscaping. Lockers and strollers were easy to find, as were gift shops and food stands near the front gate. The park layout is made up of a small circle with long dead end midways from the circle. The midways are wide enough to handle the crowds in most areas and it is easy to find your way around in most areas. Music is playing on most midways and many areas have a lot of trees that shade the midways. The water park area could use some more shade. Some attraction entrances were hard to find, but there are maps and directional signs on the midways. Benches were located here and there and midway surfaces were a mix of concrete, stones, and black top.

Rides and Attractions
RATING: 65/100

Six Flags America has 51 rides and attractions, including 7 roller coasters. There are also several thrill rides, family rides, water park rides, and children's rides. From the unique Skull Mountain dark boat ride to the Tower of Doom drop tower, there is something for everyone at Six Flags America. Most ride cycles in the park are about 2 minutes, which is longer than other parks.

Wooden Track Roller Coasters
RATING: 71/100

Six Flags America is home to 2 wooden roller coasters. One is a traditional "Out and Back" coaster with airtime filled hills. The other is all about curves and changes in direction.

The Wild One is a traditional 98 ft. tall wooden out and back coaster. The 1 minute and 52 second ride features an 88 ft. drop at speeds of 53 miles per hour, and 8 other airtime filled hills. There are 3 seats per car. Sit in the front or middle seat of the cars for a smoother ride.
APW RATING: 82.84 / 100

Roar is a 94 ft. tall wooden twister coaster. The 1 minute and 55 second ride features a 85 ft. curving drop at speeds of 50 miles per hour. There are many curves in the ride, as well as a long tunnel (with no walls) and many quick changes in direction. There are 2 seats per car. Sit in the front row of the cars for a smoother ride.
APW RATING: 73.37 / 100

*Roller Coaster Ratings are used from the official APW Roller Coaster Fact and Rating Sheet.

Steel Track Roller Coasters
RATING: 71/100

Six Flags America has 5 steel roller coasters. From Hyper-Coasters to Launched looping coasters, there is a wide variety for guests to enjoy.

Superman: Ride of Steel is a 197 ft. tall steel Hyper-Coaster with a 205 ft. drop reaching speeds of 73 miles per hour. The 2 minute and 10 second ride features 6 other airtime hills, 2 helixes, and an incredibly smooth ride.
APW RATING: 82.64 / 100

Joker's Jinx is a steel launched looping coaster with a spaghetti bowl of turns and inversions. There is a cobra roll, sidewinder, and corkscrew flipping riders head over heels 4 times. The ride also features a 60 mile per hour launch, leading to the 60 second ride.
APW RATING: 81.05 / 100

Batwing is a 115 ft. tall steel flying dutchman coaster with a 80 ft. drop reaching speeds of 51 miles per hour. Guests ride in a flying position through a loop, 2 in-line twists, and helix during the 2 minute and 10 second ride.
APW RATING: 66.56 / 100

Mind Eraser is a 115 ft. tall steel suspended looping coaster with a 91 ft. drop reaching speeds of 49 miles per hour. Guests hang below the track with their feet dangling through 5 inversions during the 1 minute and 36 second ride. The ride can be very rough as the quick transitions can cause riders heads to bang against the shoulder harness.
APW RATING: 64.65 / 100

The Great Chase is a steel kiddie coaster with a top speed of 12 miles per hour. The 40 second ride features 2 circuits.
APW RATING: 48.89 / 100

*Roller Coaster Ratings are used from the official APW Roller Coaster Fact and Rating Sheet.

Operations
RATING: 78/100

Operations are average at Six Flags America. There were no signs indicating which attractions were not operating, and the ticket lines did not have queue organization. Most of the ticket booths and entrance gates were open. The park is smoke-free except in designated areas, and the park has many well marked areas for smokers to use. Those areas were crammed and could use more seating. Roller coasters and major rides had operations checking height and for loose articles at the queue entrances. Most roller coasters require all loose articles to be placed in a locker (for an extra fee) and cannot be taken in the queue.

All of the parks attractions were open, but there were several breakdowns during our visit. Most effects on the attractions were working, but the Skull Mountain no longer turned the boat backwards mid-course and the scenes were not illuminated. Queue lines were closed slightly before park close, to allow everyone in line to ride. Food stand and gift shops near the park exit remained open after park close.

Safety
RATING: 85/100

Six Flags America takes safety very seriously. The entrance gates have metal detectors and security checks bags. Operators enforce height and other rules, checking restraints, and making sure everyone is safe on the rides. Some operators were pushing restraints down hard. Most rides have safety spiels and all roller coasters and attractions have safety gates in the loading areas.

Children's Area(s)
RATING: 74/100

The park features the Looney Tunes Movie Town area for kids. The area is themed decently with the cartoon characters and decent landscaping. There are 10 rides for kids and some accompany parents as well. The Great Chase is a roller coaster designed for kids in mind, and also can accompany their parents. Six Flags America also has 2 play areas for kids in the Hurricane Harbor water park.

Ride/Attraction Capacity
RATING: 63/100

Six Flags America is average when it comes to capacity. Dispatch times on most of the roller coasters were between 60 and 120 seconds. However, dispatch times on the Batwing were about 3 minutes! The coasters could use more than 2 bar checkers to allow for quicker dispatch times. The waits during our visit were less than 30 minutes. Our longest wait was for Batwing due to operating only one train and a slow crew. On busy days, the wooden roller coasters can have waits of 30 minutes or less and the steel coasters (except the Great Chase) can have waits up to 90 minutes.

Wait times for most flat rides were less than 10 minutes, with longer waits on Skull Mountain, Shipwreck Falls, and Renegade Rapids. The water park attractions had waits between 30 and 45 minutes for slides. Most rides and coasters were operating all possible trains and boats except for Batwing.

Queue Lines
RATING: 55/100

The queue lines at Six Flags America are average compared to other parks. 11 attractions have estimated queue wait time signs, and 14 have roofs or sun screens to shade guests. None of the attractions had music or entertainment to keep guests entertained while they wait, which made the time go by very slowly.

Some attractions do have natural shade at most times of the day. None of the attraction had beverages or drinks available in the queue lines. Very few queues had fans in line. The queue lines are designed well so they do not back up on midways. The only poorly designed queue in the park is the Skull Mountain line which was hard to find the entrance and had a confusing design.

Counter Service Food/Seating Areas
RATING: 75/100

Overall, the food at Six Flags America was good. The food is served quickly, served at the proper temperature, and taste excellent. While the price is expensive, you do get a great portion of food. The variety of food options could be a little better, but there are some healthy options. The food stands have condiment stations and they are properly stocked. Most locations have an adequate amount of covered seating including 2 air-conditioned locations One negative point is the fact that only half of the food lines were open, even during peak hours. The food was delivered efficiently once ordered, usually in less than 2 minutes.

Table Service Restaruants
RATING: 0/100

There is no table service restaurants at Six Flags America.

Rest Rooms
RATING: 80/100

Six Flags America is above average when it comes to rest rooms. Most locations have an adequate amount of stalls, are air-conditioned, and properly stocked. They do provide protective seat covers as well as automatic washers/dryers. They do not have automatic flush, there is no music, and there are no family rest rooms.

Games
RATING: 59/100

The games at the park are located in many different areas. There is a large arcade near Shipwreck Falls, and the park features classic games of basketball, guess your weight, and racing games. Prizes are above average, however employees are very pushy and loud on the microphones.

Shows and Entertainment
RATING: 65/100

Six Flags America is above average with shows and entertainment. There is a large variety of shows including action stunt shows, singing shows, percussion shows, and a daily afternoon parade. Some of the shows had pre-recorded chorus parts, but others were all live. The lighting was above average, and sound quality was decent on some shows, but hard to hear on others.

Employees
RATING: 79/100

Six Flags America has some of the friendliest employees at any Six Flags park we have been to. All departments were polite and friendly. The ride operators were mostly efficient and very friendly. Food service employees were the least efficient, but very nice. Security was also extremely polite, but not that efficient.

Gifts and Gift Shops
RATING: 75/100

Gifts and Gift shops are the same as other traditional amusement parks. All of the indoor shops do feature air-conditioning and some good quality items. Many of the roller coasters have on-ride photos available.

Nighttime at the Park
RATING: 74/100

The park was very nice after dark. Most of the midways were lit up, as were the majority of the rides and attractions. The coasters were all illuminated at night, with the exception of Roar which was awesome at night, as well at Batwing. A few of the rides has lighting errors and burned out light bulbs.

Guest Experience
RATING: 90/100

Six Flags America was a surprise this year. The park has improved dramatically since the last visit and shows a lot of potential for the future. The employees were very friendly and every single attraction in the park was open. There was a good variety of things to do and it was nice to have more options than just roller coasters.

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